157 research outputs found

    Parallel model combination and word recognition in soccer audio

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    The audio scene from broadcast soccer can be used for identifying highlights from the game. Audio cues derived from these sources provide valuable information about game events, as can the detection of key words used by the commentators. In this paper we interpret the feasibility of incorporating both commentator word recognition and information about the additive background noise in an HMM structure. A limited set of audio cues, which have been extracted from data collected from the 2006 FIFA World Cup, are used to create an extension to the Aurora-2 database. The new database is then tested with various PMC models and compared to the standard baseline, clean and multi-condition training methods. It is found that incorporating SNR and noise type information into the PMC process is beneficial to recognition performance

    Model-based synthesis of visual speech movements from 3D video

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    In this paper we describe a method for the synthesis of visual speech movements using a hybrid unit selection/model-based approach. Speech lip movements are captured using a 3D stereo face capture system, and split up into phonetic units. A dynamic parameterisation of this data is constructed which maintains the relationship between lip shapes and velocities; within this parameterisation a model of how lips move is built and is used in the animation of visual speech movements from speech audio input. The mapping from audio parameters to lip movements is disambiguated by selecting only the most similar stored phonetic units to the target utterance during synthesis. By combining properties of model-based synthesis (e.g. HMMs, neural nets) with unit selection we improve the quality of our speech synthesis

    Predicting binaural speech intelligibility from signals estimated by a blind source separation algorithm

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    State-of-the-art binaural objective intelligibility measures (OIMs) require individual source signals for making intelligibility predictions, limiting their usability in real-time online operations. This limitation may be addressed by a blind source separation (BSS) process, which is able to extract the underlying sources from a mixture. In this study, a speech source is presented with either a stationary noise masker or a fluctuating noise masker whose azimuth varies in a horizontal plane, at two speech-to-noise ratios (SNRs). Three binaural OIMs are used to predict speech intelligibility from the signals separated by a BSS algorithm. The model predictions are compared with listeners' word identification rate in a perceptual listening experiment. The results suggest that with SNR compensation to the BSS-separated speech signal, the OIMs can maintain their predictive power for individual maskers compared to their performance measured from the direct signals. It also reveals that the errors in SNR between the estimated signals are not the only factors that decrease the predictive accuracy of the OIMs with the separated signals. Artefacts or distortions on the estimated signals caused by the BSS algorithm may also be concerns

    Comparison between the Statistical cues in BSS techniques and Binaural cues in CASA approaches for reverberant speech separation

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    Reverberant speech source separation has been of great interest for over a decade, leading to two major approaches. One of them is based on statistical properties of the signals and mixing process known as blind source separation (BSS). The other approach named as computational auditory scene analysis (CASA) is inspired by human auditory system and exploits monaural and binaural cues. In this paper these two approaches are studied and compared in more depth

    Room boundary estimation from acoustic room impulse responses

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    Boundary estimation from an acoustic room impulse response (RIR), exploiting known sound propagation behavior, yields useful information for various applications: e.g., source separation, simultaneous localization and mapping, and spatial audio. The baseline method, an algorithm proposed by Antonacci et al., uses reflection times of arrival (TOAs) to hypothesize reflector ellipses. Here, we modify the algorithm for 3-D environments and for enhanced noise robustness: DYPSA and MUSIC for epoch detection and direction of arrival (DOA) respectively are combined for source localization, and numerical search is adopted for reflector estimation. Both methods, and other variants, are tested on measured RIR data; the proposed method performs best, reducing the estimation error by 30%

    A 3D model for room boundary estimation

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    Estimating the geometric properties of an indoor environment through acoustic room impulse responses (RIRs) is useful in various applications, e.g., source separation, simultaneous localization and mapping, and spatial audio. Previously, we developed an algorithm to estimate the reflector’s position by exploiting ellipses as projection of 3D spaces. In this article, we present a model for full 3D reconstruction of environments. More specifically, the three components of the previous method, respectively, MUSIC for direction of arrival (DOA) estimation, numerical search adopted for reflector estimation and the Hough transform to refine the results, are extended for 3D spaces. A variation is also proposed using RANSAC instead of the numerical search and the Hough transform wich significantly reduces the run time. Both methods are tested on simulated and measured RIR data. The proposed methods perform better than the baseline, reducing the estimation error

    Generalisation in environmental sound classification : the ‘making sense of sounds’ data set and challenge

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    Humans are able to identify a large number of environmental sounds and categorise them according to high-level semantic categories, e.g. urban sounds or music. They are also capable of generalising from past experience to new sounds when applying these categories. In this paper we report on the creation of a data set that is structured according to the top-level of a taxonomy derived from human judgements and the design of an associated machine learning challenge, in which strong generalisation abilities are required to be successful. We introduce a baseline classification system, a deep convolutional network, which showed strong performance with an average accuracy on the evaluation data of 80.8%. The result is discussed in the light of two alternative explanations: An unlikely accidental category bias in the sound recordings or a more plausible true acoustic grounding of the high-level categories

    An audio-visual system for object-based audio : from recording to listening

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    Object-based audio is an emerging representation for audio content, where content is represented in a reproduction format-agnostic way and, thus, produced once for consumption on many different kinds of devices. This affords new opportunities for immersive, personalized, and interactive listening experiences. This paper introduces an end-to-end object-based spatial audio pipeline, from sound recording to listening. A high-level system architecture is proposed, which includes novel audiovisual interfaces to support object-based capture and listenertracked rendering, and incorporates a proposed component for objectification, that is, recording content directly into an object-based form. Text-based and extensible metadata enable communication between the system components. An open architecture for object rendering is also proposed. The system’s capabilities are evaluated in two parts. First, listener-tracked reproduction of metadata automatically estimated from two moving talkers is evaluated using an objective binaural localization model. Second, object-based scene capture with audio extracted using blind source separation (to remix between two talkers) and beamforming (to remix a recording of a jazz group) is evaluate

    Crossmodal correspondences: A tutorial review

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